![]() 4 player cooperative PvE gameplay that puts you and your teammates through the ultimate cooperation and communication test. Gather weapons, tools, and resources to help you survive - and work to unearth the answers about your past and how to escape. Players get to play as a team of prisoners, forced to explore and extract valuable artifacts from a vast underground complex that has been overrun by terrifying creatures. Not on some fancy experimental weapon with a ridiculous skin and grip attachment.GTFO is a 4 player action/horror cooperative first-person shooter for hardcore gamers looking for a real challenge. Not only is the playing field completely fair for yourself and your allies but you success relies on your skill and competency. I, however, believe it adds to the point of the game. There is a lack of a progression system or any new weapons, which some could consider a bad thing. ![]() Although the levels are set, the randomization of the resources once again allows for the atmosphere of uncertainty to set in. Not only can it be quite difficult to come by any more ammo or health packs but their location changes each time you play. One of the best parts of the game is the resources, or lack thereof. It feels like several when you’re in there. The average ‘expedition’ in the game lasts around an hour. In GTFO, you have guns, ammo and a big ol’ hammer and in giving you those items, the game gives you a fighting chance so you don’t feel helpless all the way through, as that can be a very tiring experience. In Outlast, you are helpless and your best bet is to sneak all the way to the safe spaces. In GTFO, the party can really defend themselves it’s a far departure from games like Outlast which thrive on a similar atmosphere and design. This along with not knowing what the cache is or where it’s located, dodging all the monsters and creeping through the levels all contribute to a horrible panicky feeling that really sets the tone of the game perfectly. ![]() Thanks to the world look to “Creepy industrial,” takes away any moments of familiarity that could help the player ground themselves in calmness. After the game begins and the team is lowered into a large subterranean installation known as The Complex, they are left absolutely alone. ![]()
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